Fast facts
- Title
- Hidden Tiny Verse
- Developer
- Jacob Israel Salazar
- Platform
- iOS 17.0+ — iPhone and iPad
- Released
- 28 July 2026
- Price
- Free, with optional in-app purchases
- Genre
- Puzzle · Hidden object · Casual
- Age rating
- 4+
- Size
- 307 MB
- Languages
- English
- App Store
- apps.apple.com/app/id6760010640
- Website
- hiddentinyverse.com
- Press contact
- support@hiddentinyverse.com



All seven screenshots ↓ — full resolution in the kit.
Inside the worlds
Each world is one continuous hand-drawn scene that scrolls and zooms. These are uncropped pieces of three of them.
Description and boilerplate
Everything below is cleared for publication, verbatim or edited. Tap copy on any block.
Twelve hand-drawn worlds, each hiding more than it shows.
Hidden Tiny Verse is a hand-drawn hidden-object game for iPhone and iPad. Twelve illustrated worlds — a village built out of bread, a city inside a computer, a harbour that fits in a teacup — each packed with objects tucked into the scenery. No timers, no streaks to protect. Made by a small team.
Hidden Tiny Verse is a hidden-object game that leans on illustration rather than clutter. Every one of its twelve worlds is drawn by hand as a single continuous scene, and the objects you are looking for are painted into that scene rather than scattered on top of it — behind a shutter, under a market awning, half-swallowed by a snowdrift.
The pacing is deliberately unhurried. There is no countdown and no daily streak to defend. Wrong taps cost you attempts rather than time, so the pressure comes from looking carefully instead of looking fast, and a scene you cannot crack is still a scene worth sitting in.
The worlds are built around a single joke that keeps paying off: everything is smaller than it should be. A whole country made of crumbs. An entire festival held on a sugar loaf. A metropolis running inside a computer, rendered as if someone had illustrated a circuit board as a downtown.
It was built by a small team over roughly a year — every scene in it drawn by hand — and shipped to the App Store on 28 July 2026.
Free to download. Optional hint packs and a one-time purchase that removes ads. Interstitial ads play between levels; rewarded ads are always optional and only ever offered in exchange for extra attempts. No loot boxes, no energy paywall blocking progress, no subscription.
Trailer
The App Store preview, cut from real gameplay with no staged footage.
Download MP48 MB · 640 × 1386Screenshots
Shown here at web size. The press kit contains all seven at full resolution, 1320 × 2868 PNG.
What makes it different
Twelve hand-drawn worlds
Every scene is illustrated by hand as one continuous piece of art — no stock objects dropped onto a background.
No timers, no streaks
Wrong taps cost attempts, not seconds. Nothing punishes you for putting the game down for a week.
Objects hidden in the art
Findables are painted into the scene and layered behind it, so they read as part of the world rather than pasted over it.
Plays offline
Every world is on the device. No connection needed once it is installed.
Who made it
- Jacob SalazarEngineering and Development
- Royce DeveraArt and level design
Interviews, review codes and questions
The game is free, so no promo code is needed to play it — but if you want one for an internal build, extra hints for a review run, or anything not in the kit, just ask.
Every asset on this page and in the kit is cleared for editorial use in coverage of Hidden Tiny Verse, in print or online, without further permission. Please credit Hidden Tiny Verse and link to hiddentinyverse.com where you can. All artwork is © Hidden Tiny Verse (art by Royce Devera) and any use beyond coverage of the game requires written permission.






























