Hidden Tiny Verse app icon
Press Kit

Hidden Tiny Verse

Twelve hand-drawn worlds, each hiding more than it shows.

Out now on iPhone and iPad · Released 28 July 2026 · Free to play

Crumb Country
Crumb Country
Storybook Village
Storybook Village
Teacup Harbor
Teacup Harbor
Snowglobe Wonders
Snowglobe Wonders
Sand Kingdom
Sand Kingdom
Ember Hollows
Ember Hollows
Shutter World
Shutter World
Cogwork Capital
Cogwork Capital
Undercurrent City
Undercurrent City
Megabyte Metropolis
Megabyte Metropolis
Sugarloft Festival
Sugarloft Festival
Treehouse Forrest
Treehouse Forrest
At a glance

Fast facts

Title
Hidden Tiny Verse
Developer
Jacob Israel Salazar
Platform
iOS 17.0+ — iPhone and iPad
Released
28 July 2026
Price
Free, with optional in-app purchases
Genre
Puzzle · Hidden object · Casual
Age rating
4+
Size
307 MB
Languages
English
Objects hide inside the sceneryFind hidden objects, no rushMegabyte Metropolis

All seven screenshots ↓ — full resolution in the kit.

Straight from the maps

Inside the worlds

Each world is one continuous hand-drawn scene that scrolls and zooms. These are uncropped pieces of three of them.

  • A snowy village scene from Snowglobe Wonders
  • A beach cove with treasure chests
  • A neon night street from Megabyte Metropolis
Copy freely

Description and boilerplate

Everything below is cleared for publication, verbatim or edited. Tap copy on any block.

One line

Twelve hand-drawn worlds, each hiding more than it shows.

Short description~55 words

Hidden Tiny Verse is a hand-drawn hidden-object game for iPhone and iPad. Twelve illustrated worlds — a village built out of bread, a city inside a computer, a harbour that fits in a teacup — each packed with objects tucked into the scenery. No timers, no streaks to protect. Made by a small team.

Full description

Hidden Tiny Verse is a hidden-object game that leans on illustration rather than clutter. Every one of its twelve worlds is drawn by hand as a single continuous scene, and the objects you are looking for are painted into that scene rather than scattered on top of it — behind a shutter, under a market awning, half-swallowed by a snowdrift.

The pacing is deliberately unhurried. There is no countdown and no daily streak to defend. Wrong taps cost you attempts rather than time, so the pressure comes from looking carefully instead of looking fast, and a scene you cannot crack is still a scene worth sitting in.

The worlds are built around a single joke that keeps paying off: everything is smaller than it should be. A whole country made of crumbs. An entire festival held on a sugar loaf. A metropolis running inside a computer, rendered as if someone had illustrated a circuit board as a downtown.

It was built by a small team over roughly a year — every scene in it drawn by hand — and shipped to the App Store on 28 July 2026.

Monetizationstated upfront

Free to download. Optional hint packs and a one-time purchase that removes ads. Interstitial ads play between levels; rewarded ads are always optional and only ever offered in exchange for extra attempts. No loot boxes, no energy paywall blocking progress, no subscription.

30 seconds

Trailer

The App Store preview, cut from real gameplay with no staged footage.

Download MP48 MB · 640 × 1386
Seven images

Screenshots

Shown here at web size. The press kit contains all seven at full resolution, 1320 × 2868 PNG.

  • Snowglobe WondersSnowglobe Wonders
  • Crumb CountryCrumb Country
  • Twelve worlds to work throughTwelve worlds to work through
  • Objects hide inside the sceneryObjects hide inside the scenery
  • Pinch and zoom anywherePinch and zoom anywhere
  • Megabyte MetropolisMegabyte Metropolis
  • Scored on wrong taps, not the clockScored on wrong taps, not the clock
The short version

What makes it different

  • Twelve hand-drawn worlds

    Every scene is illustrated by hand as one continuous piece of art — no stock objects dropped onto a background.

  • No timers, no streaks

    Wrong taps cost attempts, not seconds. Nothing punishes you for putting the game down for a week.

  • Objects hidden in the art

    Findables are painted into the scene and layered behind it, so they read as part of the world rather than pasted over it.

  • Plays offline

    Every world is on the device. No connection needed once it is installed.

The team

Who made it

  • Jacob SalazarEngineering and Development
  • Royce DeveraArt and level design

Interviews, review codes and questions

The game is free, so no promo code is needed to play it — but if you want one for an internal build, extra hints for a review run, or anything not in the kit, just ask.

support@hiddentinyverse.com

Every asset on this page and in the kit is cleared for editorial use in coverage of Hidden Tiny Verse, in print or online, without further permission. Please credit Hidden Tiny Verse and link to hiddentinyverse.com where you can. All artwork is © Hidden Tiny Verse (art by Royce Devera) and any use beyond coverage of the game requires written permission.